Mad Mad Monkey

Listen to music by Mad Mad Monkey on Apple Music. Find top songs and albums by Mad Mad Monkey including Gwen Stefani Loves Blake Shelton, Kiss Me, Katy Perry and more. Mad Mad Monkey is a jungle-themed slot from NextGen Gaming launched in 2013. NextGen Gaming is the manufacturer of other exciting slot titles like 300 Shields, Cool Bananas, and many other titles. This slot game is about a crazy monkey on a mission to find its missing food and friends and he's willing to give out cash in return for your help! Mad Mad Money slot has 5 reels, 4 rows and a very very generous 50 paylines! That’s 5 times as many as Starmania, for instance. Your symbols on the reels include a coconut chopped in half, a smiling snake, the jungle parrot and the monkey’s favourite, a big old banana. Your lower value symbols are made up of the usual playing cards; 10, J. Fun games to earn money. Directed by Chia-Liang Liu. With Chia-Liang Liu, Hou Hsiao, Kara Wai, Lieh Lo. A disgraced former Kung Fu expert makes a living as a merchant with the help of a hot headed friend. When the men are harassed by gangsters, the merchant decided to teach his friend monkey boxing so they can defend their business.

Tomb of Annihilation

Mad Mad Monkey Slot

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Mad Mad Monkey

MAD MONKEY FEVER

A magical mist creeps through the jungles of Chult. Contact
with this thin, blue, odorless mist can infect giants
and humanoids with mad monkey fever. A dispel magic
spell destroys the mist in a 20-foot square starting at a
point chosen by the caster within the spell’s range. An
encounter with this mist typically covers 1d6 such areas
(400-2,400 square feet}.
A giant or humanoid that comes into contact with
the mist must succeed on a DC 13 Constitution saving
throw or become infected with mad monkey fever. The
infected creature gains a random form of Long-term
madness that manifests 1d6 hours after
infection and lasts for the duration (1d10x 10 hours).
If the madness is allowed to run its full
course, the creature must repeat the saving throw at the
end of the madness. If the second saving throw fails, the
creature suffers another bout of long-term madness (roll
again on the table) that lasts for the normal duration.
The madness symptoms continue until the disease ends.

Mad Mad Monkey Slot

Long-Term Madness
d100 Effect (lasts 1d10 × 10 hours)
01–10 The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins.
11–20 The character experiences vivid hallucinations and has disadvantage on Ability Checks.
21–30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma Checks.
31–40 The character regards something (usually the source of madness) with intense revulsion, as if affected by the antipathy effect of the Antipathy/Sympathy spell.
41–45 The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects.
46–55 The character becomes attached to a “lucky charm,” such as a person or an object, and has disadvantage on Attack rolls, Ability Checks, and saving throws while more than 30 feet from it.
56–65 The character is Blinded (25%) or Deafened (75%).
66–75 The character experiences uncontrollable tremors or tics, which impose disadvantage on Attack rolls, Ability Checks, and saving throws that involve Strength or Dexterity.
76–85 The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and Class Features, but doesn’t recognize other people or remember anything that happened before the madness took effect.
86–90 Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the Confusion spell. The Confusion effect lasts for 1 minute.
91–95 The character loses the ability to speak.
96–100 The character falls Unconscious. No amount of jostling or damage can wake the character.