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From the left: Whitewater Middle School Slot Car Club members shown taking a closer look at the track are David Enns, Christian Minett and Jacob Mueller. See more photos in the Feb. 4 Register.(Tom Ganser photo)

By Tom Ganser

Correspondent

An after school gathering of Whitewater Middle School Slot Car Club members last week bubbled with excitement, engagement and the fun of a “hands-on” activity that requires nothing along the lines of a cellphone, tablet or digital game console.

In describing the experience of slot car racing, Club members offered a variety of words to describe the experience including, “Thrilling,” per Hayleigh Pond) “Awesome. Fun. Teamwork,” Logan Kienbaum said, “Amazing,” so said Grayson Sonntag, it was “exciting,” in the opinion of Elliot Belair and “heart-racing,” according to Autumn Robb.

Perhaps Jimmy Kinson put into words what many members were thinking: “Anything with a motor is awesome!”

The club was recently created by WMS Associate Principal Ben Holzem.

One objective is providing students with an opportunity to apply STEM (science, technology, engineering, mathematics) principles in a very tangible way: Racing cars around a racetrack.

Other goals include working in teams to construct and maintain the race cars and racetrack; trouble shooting and overcoming obstacles encountered in constructing, maintaining, and racing cars; being good stewards of club equipment and resources; and demonstrating a healthy spirit of competition while maintaining a positive sense of camaraderie and sportsmanship.

“This club is drawing in a wide variety of kids, including kids you might not normally think would be into this stuff,” Holzem said.

“The big idea here is to provide kids with different opportunities to explore areas of interest, to find the strengths they might not know they had, and to honor those strengths,” he added.

A slot car is an electric powered miniature automobile that’s guided by a groove or slot in the track on which it runs. Slot cars are typically models of actual automobiles.

Drivers use a hand-held controller to regulate a low-voltage electric motor hidden within the car. The challenge in racing slot cars comes in taking curves and other obstacles as fast as possible without causing the car to lose its grip and spin sideways, or to “de-slot,” leaving the track altogether.

The first commercial slot cars were made by Lionel in 1912.

Slot car racing was a popular fad in the 1960s, with sales reaching $500 million annually, including 3,000 public courses in the United States alone. The fad sputtered out by the start of the 1970s as amateurs felt squeezed out at races.

Holzem’s interest in starting the club includes having slot car tracks that he used as a middle school teacher in talking about electricity.

Add to this is the fun fact that Holzem has been racing since 2009 in Formula Ford, Sports 2000, Super Production (Corvette) and most recently in Vintage Formula Ford and a Lotus that he “pulled out of a barn in Iowa.”

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Most of the WMS Slot Car Club’s cars are 1:32 scale models of actual automobiles powered by 12-16 volts, depending on the car, controlled by the driver with a hand-held controller. A couple cars are larger 1:24 scale models.

Holzem shared that one of the students happened to find some 1960s era slot cars in his neighbor’s garbage on the way to school. With the neighbor’s permission, he brought the cars to school and managed to fix cars that had been thrown away as junk.

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Stepping up to help outfit the Slot Car Club was a $1,400 donation from HSI Rentals.

Looking to the future, Holzem said the immediate plan is to gather materials – usually in kit forms – for each student to build their own slot cars, in addition to maintaining and modifying the cars we currently have.

“If possible, we would love to compete against other schools with similar programs or see students race their cars in other competitions around the community,” he said.

Holzem said he hopes to coordinate field trips that demonstrate how the “work done in this club can be applied to actual settings with real automotive applications.”

He said he also hopes to bring his own race car to school to walk through with the students how a race car works and how what they’re learning in the club relates to actual racing.

Another goal is to coordinate with Whitewater High School technical education programs as a way of promoting future STEM-related academic and career paths in high school and beyond.

“This makes sense considering that middle school is a time when students are really just starting to explore areas of future interest,” Holzem said. “That, and it is just a lot of fun!”

The current members of the WMS Slot Car Club include:

  • 6th grade: Giovany Atunez, Elliot Belair, Christian Dominguez, Logan Duesterbeck, Jimmy Kinson, Anakin Knudsen, Hayleigh Pond, Jesus Ramirez, Lawson Reynolds, Autumn Robb, Josie Selby, and Edgar “Aiden” Urias;
  • 7th grade: David Enns, Danny Fuller, Stephen Grabinski, Angela Hudek, Julie Hudek, Logan Kienbaum, Angel Kilar, Colby Long, Jacob Mueller, Jackson Repinski, William Robinson, Grayson Sonntag and Milo Soto.

WMS Gaming is a manufacturer of slot machines, video lottery terminals and software to help casinos manage their gaming operations. It also offers online and mobile games. The company is based in Chicago, Illinois. WMS is a subsidiary of WMS Industries, which became a wholly owned subsidiary of Scientific Games Corporation in 2013.

WMS entered the reel-spinning slot machine market in 1994, and in 1996, it introduced its first hit casino slot machine, Reel 'em In, a 'multi-line, multi-coin secondary bonus' video slot machine. It followed this with a number of similar games like Jackpot Party, Boom and Filthy Rich. By 2001, it introduced its Monopoly-themed series of 'participation' slots. Since then, WMS Gaming has continued to obtain licenses to manufacture gaming machines using several additional famous brands. The company continues to sell gaming machines and to market its participation games.

History[edit]

WMS Gaming is a subsidiary of WMS Industries, whose roots date back to the 1943 founding of Williams Manufacturing Company. Over the last decades of the 20th century, Williams produced popular pinball machines and video arcade games. By 1996, WMS had transferred its video game library to its video game subsidiary, Midway Games, which it took public and finally spun off in the late 1990s.[1] With the rapid decline of the arcade industry in the 1990s, the company's pinball business became unprofitable, and WMS sold off the pinball line in 2000.[2]

Meanwhile, in 1991, WMS created a new division, Williams Gaming, to enter the gaming and state video lottery markets, developing and releasing its first video lottery terminals for the Oregon market in 1992. Williams Gaming entered the reel-spinning slot machine market in 1994, but the company's video gaming roots ultimately would prove to be its strength when, in 1996, it introduced its first hit casino slot machine, Reel 'em In, a 'multi-line, multi-coin secondary bonus' video slot machine. WMS followed this with a number of similar successful games like Jackpot Party, Boom and Filthy Rich. During the 1990s, the gaming industry grew as additional states permitted casino gambling and video lottery games, and as Native American tribes built gaming casinos. The division was incorporated as WMS Gaming in 1999 and has since focused exclusively on the manufacture, sale, leasing, licensing and management of gaming machines.[3][4]

In 2001, a glitch was uncovered in the company's software that allowed players to earn credits on some machines without paying for them.[5] The industry leader IGT also sued WMS for patent infringement related to its reel-spinning games, winning a judgment that required WMS to limit the flexibility of its line of reel-spinning games. WMS Gaming's new video operating platform, CPU-NXT, debuted in 2003. It employed a faster, more open architecture that took advantage of the economies of scale enjoyed by Intel and other PC component vendors. The slot machine platform is based on the Linux operating system, initially ran on an Intel Pentium III processor and was the first to use flash memory rather than erasable programmable read only memory.[3][6][7]

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By 2001, WMS introduced its very successful Monopoly-themed series of 'participation' slots, which the company licenses or leases to casinos, instead of selling the games to the casinos. The company's subsequent participation games have included machines based on well-known entertainment-related brands as Men in Black, Hollywood Squares, The Wizard of Oz, Star Trek, The Lord of the Rings and Clue. Some of these games are networked within casinos and even between multiple casinos so that players have a chance to win large jackpots based on the number of machines in the network. These branded games proved popular with players and profitable for WMS, as the net licensing revenues and lease fees generated by each game have exceeded the profit margins of its games for sale.[8][9][10] The company's revenues grew to a high of $783.3million in 2011, but they decreased to $689.7million in 2012.[11]

WMS Gaming's parent, WMS Industries, merged with Scientific Games in October 2013, becoming a wholly owned subsidiary of Scientific Games. Scientific Games paid $1.5 billion for WMS, and WMS shareholders received $26.00 per share. At the time of the merger, the company's stock ceased trading on the New York Stock Exchange.[11][12]

Products, technology, business[edit]

WMS Gaming's products have helped to move the industry trend away from generic mechanical slot machines and toward games that incorporate familiar intellectual properties and more creative ways to pay off. For more than a century beginning in the late 1800s, mechanical slot machine reels employed limited themes: card suits, horseshoes, bells and stars, varieties of fruit, black bars and the Liberty Bell.[6] WMS's 1996 video slot machine Reel 'em In, introduced multi-line and multi-coin secondary bonus pay-outs. Later, the company's licensed themes, beginning with Monopoly, helped to greatly expand its sales and profits.[13]

Some of WMS Gaming's product designs reflect the changing demographics of its industry. Younger players raised on video games often seek more challenging experiences, both physical and mental, than do women age 55 to 65 – the traditional audience for slot machines. Accordingly, some of the company's machines incorporate surround sound, flat-panel display screens and animated, full-color images.[14]

The company also manufactures the G+ series of video reel slots, the Community Gaming family of interconnected slots, as well as mechanical reels, poker games, and video lottery terminals.[10] WMS began to offer online gaming in 2010 to persons over 18 years old in the UK[15] and in 2011 in the US at www.jackpotparty.com.[10] In 2012, WMS partnered with Large Animal Games to incorporate several of WMS's slot machine games into a cruise ship-themed Facebook game application titled 'Lucky Cruise'. By playing games and enlisting Facebook friends' help, players can accumulate 'lucky charms' (instead of money). The game play is similar to playing a slot machine but includes a 'light strategy component'.[16][17]

In 2012, after experiencing a decline in revenues from the contracting casino market, the company introduced gaming on mobile devices and focused its efforts on expanding its online game offerings. For casinos, it introduced My Poker video poker games.[11]

WMS Gaming technologies include:

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  • Transmissive Reels gaming platform, which employs video animation that is displayed around, over and seemingly interactively with mechanical reels. The technology is based on the CPU-NXT2 operating platform.[18]
  • Operating platforms. CPU-NXT2 operating platform, which incorporates an Intel Pentium IV class processor, up to 2 gigabytes of random access memory, an ATI 3-D graphics chip-set, and a 40 gigabyte hard disk drive, is used in most of the games.[10] The CPU-NXT3 operating platform was introduced in 2012 for participation games and new cabinets.[11]
  • Cabinets: The Bluebird2 gaming cabinet, which includes a dual 22-inch wide screen, high-definition displays, Bose speakers, and an illuminated printer and bill acceptor, was introduced in 2008.[19] The Blade and Gamefield xD cabinets were introduced in 2013.[11]

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Approximately 70% of WMS's revenues are derived from U.S. customers.[9] Its corporate office and manufacturing facilities are in Las Vegas, Nevada. It has other development, sales and field services offices across the United States and international development and distribution facilities located in Argentina, Australia, Austria, Canada, China, India, Mexico, the Netherlands, South Africa, Spain and the United Kingdom[10] and an online gaming center in Belgium.[11]

References[edit]

  1. ^Midway Games Form S-3 filed with the SEC and dated on November 27, 2001
  2. ^Form 10-K Annual Report for the Fiscal Year Ended June 30, 2001, WMS Industries Inc., accessed May 9, 2012
  3. ^ abHughlett, Mike (November 19, 2006). 'WMS places bets on new slot technology: Server-based gaming, arcadelike machines may spur sales jackpot'. Chicago Tribune. Retrieved 2009-05-27.
  4. ^'WMS Corporate Profile'. Retrieved 2009-05-27.
  5. ^Yamanouchi, Kelly. 'Slot glitch offers cheater payoff', Chicago Tribune, May 1, 2001, accessed September 8, 2013
  6. ^ abEisenberg, Bart (January 2004). 'The New 'One-Arm Bandits' Today's slot machines are built like PCs, programmed like video games'. Software Design. Gijutsu-Hyohron Co., Ltd. Retrieved 2009-05-28.
  7. ^'WMS Industries Inc. 10K filing'. United States Security and Exchange Commission. September 11, 2006. Retrieved 2009-05-27.
  8. ^WMS Annual Report for Fiscal 2008 filed with the Securities and Exchange Commission on August 28, 2008
  9. ^ abWMS Annual Report for Fiscal 2010 (ending June 30, 2010) filed with the Securities and Exchange Commission on August 26, 2010
  10. ^ abcdeAnnual Report for Fiscal 2011, WMS Annual Reports, WMS Investor Relations pages, September 29, 2011
  11. ^ abcdef'WMS Annual Report for Fiscal 2013', (ending June 30, 2013) filed with the Securities and Exchange Commission on August 29, 2013
  12. ^'News release: Scientific Games Completes Acquisition of WMS'Archived 2014-01-17 at Archive.today, Scientific Games Corporation, October 18, 2013
  13. ^'WMS Reports Quarterly Record $0.41 Diluted Earnings Per Share for Fiscal 2009 Second Quarter'. Business Wire. April 21, 2009. Retrieved 2009-05-28.
  14. ^Rivlin, Gary (December 10, 2007). 'Slot Machines for the Young and Active'. New York Times. Retrieved 2009-05-28.
  15. ^WMS Quarterly Report for the period ended December 31, 2010, filed with the Securities and Exchange Commission on February 9, 2011
  16. ^'Lucky Cruise Launched on Facebook as First Social Game Collaboration Between Large Animal Games And WMS Gaming', WMS Gaming, Reuters, February 14, 2012
  17. ^Green, Marian. 'A matter of persistence…', Casino Journal.com, June 1, 2012
  18. ^'WMS Launches Premium, For-Sale, Multi-Game Gaming Machine on Popular Transmissive Reels Platform'. WMS press release. October 7, 2008. Retrieved 2009-05-28.
  19. ^'WMS Wins Four Awards for Player-Focused Products in Casino Journal's Top 20 Most Innovative Gaming Technology Products Awards for 2008'. WMS press release. April 16, 2009. Retrieved 2009-05-28.

External links[edit]

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